The Ultimate Beginners Guide (2024)

I - Classes
II - Companions
III - Fast power spikes
IV - Tips and Tricks (for cleric,places to grind and general gameplay), give me suggestions for other classes since i know a bit more about cleric then the rest The Ultimate Beginners Guide (1)

I
WARRIOR - so lets start in order, the warrior is a pretty straightforward class
being able to focus on high damage and still gaining lots of healt or focusing more on tanking with shield losing on dmg but gaining more on armor and hp.

2-Handed warrior-is the way to go if you desire a character that can run through hordes of enemies with ease. But still you need to decide if you want a skill focused or passive focused warrior. Im gonna talk about the passive one because i only played that one and here is the build:

TRAITS:

Your trait priority is as follows: STR>END>AGI (keep END at 4 or 5 later and AGI at 3 no need for more since you get lots of trait giving items) as for INT PER and AWE you only need these for conversation choices (they are still very important).

Skills:

•2-Handed Expert-MAX nothing to say here just a must have.
•Fury-MAX this is what makes you a beast if you can manage your health, but not just that this skill is also needed for an advanced skill that is a life saver.
•Cleave-II or MAX a nice way of dealing with crowds, rly good for farming at certain places you decide if you need it maxed (same goes for the S&S Warrior).

Now for the advanced skills:

•Duel-II or MAX again nothing to say just awesome but i think you should delay maxing it a bit.
•Heavyhand-MAX once again a must have.
Now it gets tricky cuz I've seen players go AGI 6 and flurry but i have never done it so i cant talk about it but if you feel confident go ahead.
•Battle Rage-MAX- this badboy here is my favorite warrior skill it makes you literally unstoppable and gives you time to deal as much dmg as you want, a must have.
•Body Development-MAX this is the best last skill or if you dont know what skill to invest in, makes you survive way more good once you have decent STR and END.
After this you will be a bit short on skill points but still if you decide to grind at around lvl 20+ you can get this due to tomes of lost wisdom from sewers and adaon quest.
•Precision Strikes-MAX another great skill but deley it till later on.
•Massive Crits-MAX great skill get it after PStrikes.

Companion for the 2-Handed warrior is Hirge, more about her later in the guide.

S&S Warrior-do you want to be a tanky son of a bitch?Then this is the build for you. This build focuses on tanking more then damage but you still need to invest in dmg. Again it gets tricky since you can go Shield + Agi Weapon or Shield + 1-Hand Weapon. Im gonna talk about the second one since i know it better.

TRAITS:

STR>AGI>END and the same for the 2hand but you can go more then 3 AGI cuz of the dmg and armor END ofc at 4 or 5.

SKILLS:

•Shield Expert-MAX nice skill for all stages of the game, also needed for an advanced skill.
•Resilience-MAX or dont get it, a very good way to boost your survivability, either that or just dont get it, its actually not that important just good.
•Cleave-II or MAX.
•Bash-MAX or dont get it.

Advanced Skills:

•Duel&Heavyhand-MAX the best combo.
•Infantry Training-MAX makes you rly tanky.
•Body Development-MAX again makes you beefy.
•Precision Strikes&Massive Crits-MAX the best combo.
•Heavyhand-MAX more dmg dont forget.
•Spirit Ward-MAX or dont if you want it just get it its 3 point, good for surviving.
The rest is up to you see what you like.

The companion for the S&S Warrior can be either Archer Adaon or Hirge, more on them later.

ROGUE - The rogue is the rapid dmg dealer being able to dish out more dmg then any other class if built right. The rogue focuses on single target dmg but also has arguably the best survivability due to certain skills.
All of these things combined make the rogue a machine. Also the rogue is a rly expensive class due to the lack of gain in INT and PER and a need to reset if you want certain conversation choices.

So lets start with the

Archer Rogue focuses on using bows and dealing with enemies from afar.

TRAITS:
Summary: Be smart, think about the long run and prioritize what you need the most.
(Goes for all the classes)

Rogue prioritises dmg over anything so
AGI>AWE>END>STR>INT>PER okay let me explain. Why INT so low? When it gives you trap disarm and xp boost?The xp boost is small so its not worth just for that and the trap disarm is filled with other things. Just get 3 AWE and ofc bcz of all the points in AGI you can disarm anything with a bit of luck, and getting Trap Master early helps if you want. Also getting STR 3 END 4 is way more important bcs of stats and skills. Ofc here comes something i said in the beginning rogue is very expensive if you myb want the 1 skill point you get from a certain quest if you dont have enough floating trait point to put your INT to 4 and get away with 1 reset you will need to do it twice, once for getting INT 4 and once for getting back old stats, but do mind that INT 5 PER 5 and AWE 5 are needed if you want to get certain endings so you can keep your traits but will suffer in dmg at that stage. So prepare to make some losses. One more thing why just 3 AWE when it gives you ranged dmg? Well think there are items that give you more AWE so wasting more of your own points is meaningless,
In summary think about the long run and dont waste points.

SKILLS:

Archery-MAX must have for archers.

Now comes a bit of an argument. A lot of people still think you need stab and assassinate evan with archer to make it "decent" no, no you dont in my opinion the best way to build it is pure archer so with that being said lets go on

•Evasion-MAX i cant evan describe how useful this is max is second and dont hesitate.
•Rapid Fire-MAX doubles your DPS so yea get it third.
•Precision Shots-MAX dont confuse it with •Precision Strikes lol happend to me once.
•Massive Crits-MAX must have combo.
•Body Development-MAX for an archer this is kinda a must at least when i played it.

•Sprint&Trap Master-Optional but in the ARK Its a must since you wont have someone to tank for you.
From now on its your choice if you wanna maybe get Poison Master and buy 10 thousand poison buff potions or get magic training (be smart with this) and get party restoration scrolls do what your heart desires.

Companion for Archer Rogue is Hirge, more about her later.

Assasin Rogue uses a light weapon and a dirk to get the most dmg possible, being ablo to do the most dmg out of any class.

TRAITS:

AGI< and well basically the same as i said for archer just ofc without high AWE.
But see you need to think about late game, (this goes for every class) you cant just leave your STR at 3 for MCrits and put everything in AGI, its not worth it.
Late game is different because you can adjust your build at anytime but still pay attention.

SKILLS:

•Stab-MAX immediately.
Hmm now we get into Sneak Attack, most rogues use this but i dont.
I just dont like it, its up to you if you wanna use it. But ofc you should get this skill after you finsh the build since i think you still have some points to spare.(22lv+)
•Evasion-MAX right after stab.
•Assassinate-MAX as soon as possible.
•Flurry-MAX right after.
•MCrits&PStrikes-MAX combo.
•Body Development-MAX last just a more useful skill than SAttack.
Now you can get SAttack if you havent traind some resistances witch is okay, you can still reset (and forget) your skills remember.

The best companion for Assasin Rogue is Grissenda, but Hirge is still viable ofc.

MAGE-Is the class for you if you want to attack from afar and cast flashy skills.
But dont think that its the same as an Archer Rogue because its rly not.
The mage can be played either a summoner or a elementalist, im only gonna talk about the summoner since i played it alot and i havent played a elemental mage yet. The summoner can be used with a few elemental skills but i didnt use it so you wont find that here. You probably noticed but when i play a specific build i want it to be pure its more fun for me and i think its better.

TRAITS:

INT<AGI<END<PER<AWE<STR.
As you can see here STR is the least important one but still needed to maximize skills like Body Development.
Nothing alse rly to say ofc the rly important rule for every class when it comes to traits i said earlier, dont overcommit in traits that dont matter as much, same goes for those that matter simply know when enough is enough. (Go around the forum and see other peoples builds and get the idea)
At the endgame your traits should look something like STR 3 END 4 AGI 5 INT 7 AWE 2 PER 4. I feel like theres no need to say this about every class since mage i think is a just bit more complicated when it comes to traits.
Another thing about STR, the 2 hand bonus doesn't apply to staffs, at least it didnt but i think it still doesnt.

SKILLS:

The skills for the mage are different, with other classes you always build those skills so you can build up to the build you want.
With mage thats impossible. Since you get entry to the Wizards Guild just before mid game you have to build elemental. But i wont include that ofc.
The build you are going for is Staff Summoner and here it is.

•Staff Mastery-MAX the name says it.
•Lesser Summon-MAX since you need it for the lord and savior Iron Golem Summon.
•Mage Armor-III no need to max this, but its a great skills that saves you from traps go and test it out yourself, have it active at all times. Also needed for Mage Barrier.
•Mana Surge-II no need to max, needed for Arcanist.

Now the advanced skills:

Iron Golem Summon-MAX this little guy right here is the reason of this builds success once he reaches max lvl prepere for an easy stand and watch.
•Summoner-MAX needed for Iron Golem.
(Also a tip, lesser summon NEEDS to be used against enemies with shock dmg The Ultimate Beginners Guide (2)
•Arcanist-MAX this skill makes your life easier.
•Mage Barrier-MAX if you want to know what this does read the skill above.
•Body Development-MAX needed for Ark, sewers not so much.
•Disintegrate-No more skill points The Ultimate Beginners Guide (3)
(For a mage i grinded for the visions in the temple to get the skill point, i dont think i got it yet)

Now i left the best for last.
Gonna take time to explain this AS BEST AS I CAN.

CLERIC-The one and only. This is my favorite class and also the class i played the most of. Here i didnt need to look up what other people suggested like for warrior and rogue. Im sure i know everything important about the class, in the title i said left the best for last yes i think the cleric is the best class, the most fun for me too. Unlike other classes i know a few very important tips and tricks about cleric.
The cleric can build Immortal Cleric or Warpriest (cleric with warrior guild rly good but Immortal Cleric is just better)

Immortal Cleric:

TRAITS:

PER>END>STR>AGI>INT>AWE

So ofc you need to think what your traits are gonna look like when you get to endgame.
•PER 6 hold on a bit till you get your other traits stronger to put this on 6.
•AGI 5 get this at 3 for early game dont hurry.
•STR/END 5 too important to miss.
•INT 4 start pumping up int when you need to farm long runs.
•AWE 1 i mean you just get +2 on this from a quest Lady of the night so no need for more.

SKILLS:

•Heal Wounds-MAX around 100 hp get it at II.
•Intervention-MAX now this is the reason why cleric is the strongest class in my opinion gonna talk about it later.
•Holy Flame-MAX nice skill and needed for Flames of Faith.
•Nivarias Barrier-MAX.

Advanced skills:

•Summon Wolf-MAX a must have good dmg, good health.
•Summoner-MAX needed to make your wolf stronger.
•Battle Prayer-MAX the first advanced skill to get just so good, after this you get wolf.
•Flames of Faith-MAX rly good but later, you wont be using this every encounter.
•Body Development-MAX must have.
You should have like 3 points to spare at lvl 22, with this either get recovery or spirit resistance.

Companion for cleric is 2-Handed Grissenda.

II

Companions:

There are 3 companions in total Grissenda the Warrior, Adaon the Rogue and Hirge the Cleric and you get them in this order.
Companions revive when they die, and the people you hire in towns are called Mercenaries and they dont respawn.
The companions can be ordered different commands but nothing too complex.
So lets start with Grissenda:

She can be built 3 different ways believe it or not, 1-Hand&Shield, Light&Shield and 2-Handed.
You can find Griss as soon as level 2 while escorting Rodney, kill the zobies in the first room and the second then healp up and just run towards the skeleton with the pendant and run back.

I personally recommend the last 2, maybe that Infantry Training looks good but evan with a rogue i prefer light weapon.

So lets start with the 1-Hand build:

TRAITS:

STR 2
END 4
PER 3
Yep this does very little dmg.

SKILLS:

•Shield Expert-MAX
•Resilience-II
•Body Development-MAX
•Infantry Training-MAX

Now the AGI build:

STR 4
AGI 4
The rest is just END.

•Shield Expert-MAX
•Cleave-MAX
•Heavyhand-MAX
•Fury-II

And the last 2-Handed build:

STR 5
END 4
AGI 1 (for equipment bonuses)

•2-Handed Expert-MAX
•Cleave-II
•Body Development-MAX
•Heavyhand-MAX

Next is Adaon the Rogue, he can be build 2 different ways, melee or archer.
Found around Trader Pink in New Garand after releasing him from a cage during the main questline.

Here is the melee build:

AGI>Everything else
Thats all you need to know lol just get the other traits for his skill requirements.

•Stab-MAX or III
And then just the basic adv skills for malee
Assassinate, MStrikes and PStrikes

Archer Adaon:

TRAITS:

Exactly the same as malee maybe a bit different due to AWE.

SKILLS:

•Archery-MAX
•Rapid Fire and PShots
•MCrits

Now, Hirge the Cleric, she is found in The Great Inori, she will give you a quest to retrieve a necklace. To beat the trap without using Adaon you wont need AWE 2, may take a few tries for a beginner but you'll get it. When the poison actives run straight to the room with the mummy, once it releases its own poison move out of it and then kill it. (May need a speed pot, and a healing pot just for this)

The only build for Hirge you should use:

TRAITS:
STR 4
END 1
AGI 3
INT 2
PER 4

SKILLS:

•Heal Wounds-MAX
•Intervention-MAX Just a must if you want her to be useful against bosses.
•Heavyhand-MAX nice dmg boost.
•Duel-MAX
Rest is up to you.

III.
Fast Power Spikes.

Fast power spikes for Warrior are:

•Lighting Greatsword, located in Eastern Inori and dropped by the Varannari warrior, for this to drop you need to side with the Freetown slave owners, can easily be done at lvl 5-6.
•Axe of the Falling Stars, located in Freetown and costs around 15k gold.

Mage:

•Located in the Crimson Hills you can find the Golden Apple tree, and behind it there is a skeleton holding the Holy Branch the wand you can easily get this with a couple invis and speed potions at lv 5-6.
•Also in the Crimson Hills there is tower protected by Golems, containing the Staff of Thunder.
•In the Whitetower Valley there is a skeleton holding the Crown of Mentalism, if you can handle the storm and the yetis this can be obtained at around 7-8.

Rogue:

•For an archer there is a very powerful bow located in the tower in Crimson Hills, inside it you will find the bow.
•At round level 11-12 you can easily go into the Maze of Lamth lv2 and get the Wyrmslayer from the zombie dragon and teleport right away.

For the malee:
•Stilleto can be obtained with the combination of Evasion and an Epic Death ward and a speed potion quite early on, it is located in the Imperial Fortress.
•Around lvl 11-12 you can get a +5 dmg dirk from the Zombie Dragon, just teleport right away to not die.

Cleric:
Not much at all, maybe the Mace you get at around lv 20 when you defeat the Void Lord but thats just to late into the game.

IV.
Tips and Tricks:

1. (EQUIPMENT) Save all your gems especially diamonds and emeralds, you will need them to get better equipment.

2. (CLERIC) You can cast skills while still being able to move, for other classes i dont know but for Cleric simply press the attack button and a skill you want to use.

3. (XP AND GOLD) This has been a topic for a long time and still is, what is the best place to grind for xp and gold?
There are multiple answers, at different stages of the game you grind at different places, your class is also a choosing factor that determines where to grind becouse of its clear speed.
You can do something like me, find YOUR OWN place to grind, i discovered that the Orc Lair in Kingsbridge is the top 3 places to grind for all characters especially for mage.
The Wyvern Mountains are definitely top 3 too, being able to keep it small and only kill the dragons and just area reset to grind for emeralds or just going full map clear (including the hobogoblin lair is your choice i do it cuz gold The Ultimate Beginners Guide (4) which grants alot of xp and white wolf pelts to sell, i normally did this around lv 14-16 before discovering the Orc Lair in Kingsbridge.
Another cool place to grind is definitely the Sunken Citadel a must grind if tou want to take on the Ark.
How to grind in the Orc Lair is simple, run straight to the room with a army of orc and kill them, then (since low level) lure out the guards around Orc King one by one.
The King will always drop 500 or evan 1000+ gold items, + you eventually get a toj of Light Healing pots (pick these up to they are useful).

4. (GOLDEN APPLES) This is a grind too but a different one, you simply run straight to the tree that holds one guaranteed GA and grab it, then run back to the area exit at the top right corner of the map and area reset, repeat The Ultimate Beginners Guide (5)
Same goes for vorator eggs.

5. (AREA RESET) Simply get out of the map that you wanna farm or reset drops from mobs and load area save and go back.

6. (XP SCROLLS) Dont waste them unless you go for a full determined grind, especially if they are 15%. But still rather keep them for doing major quests like SoH, Ark, Void Lord etc..

7. (CLERIC) This is what kept me alive against bosses that are too difficult at this stage of progression to take on.

The Zero Mana Trick, take your mana to 0 and test it yourself first swap your biggest mana item for a weaker one that gives less mana then once your mana is 0 put back the better piece of equipment and boom! You have your mana back but what is this gonna do?
Combine this with Intervention III and you are Immortal, this is the key feature that makes the Immortal Cleric Build.
Against bosses such as The Undermother you will not be able to pop a mana pot when stunned so you just need quick fingers and a better mana equipment then the one you are already wearing.
Same works for Hirge, thats how i killed The Lord of the Pit first time on my mage.

8. (SPIRIT) This resistance is rly important for certain enemies, lets take The Undermother for example, im a bit rusty on this but and correct me if im wrong.
You will need 180 spirit res to immune stuns and halve paralysis witch is a life saver.
Basically having 50 spirit rest halves the time of stuns by 50% and at above 100 starts to halve paralysis.

9. (RESISTANCES) Basically similar to spirt but they lower the dmg against their form of dmg.
50 fire res will halve all fire dmg, but you cant get this up to 100% reduction as far as im awere of, but still having more resistance is always useful.

10.(WIKI) May be the most useful tip here, just use the damn wiki.
Literally has all the info about any quest, location, where, when something spawns not to mention the item table etc..
Just help youself and use it.

The Ultimate Beginners Guide (2024)

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